About

Lex Ferguson

I'm Lex Ferguson, a product designer and design engineer studying Design & Animation at Monmouth University, with a concentration in Graphic and Interactive Design. I design web and mobile experiences across product strategy, UX, UI, visual systems, and implementation. I care about making complex products feel clear, responsive, and considered from the first interaction to the final detail.

I like seeing ideas all the way through. I lead concept development, research, user flows, interaction design, visual direction, and design systems, then stay close to implementation and QA so the shipped experience matches the intent. My practice combines clean, practical UX with strong visual craft, accessibility awareness, and enough technical fluency to make better product decisions with engineers.

Current public work highlights include PGC Website, PGC App, and Verity Protect. Verity Protect also has a public App Store listing.

Education


  1. 01 Monmouth University

    BFA in Design & Animation, concentration in Graphic and Interactive Design

  2. 02 Academic record

    3.8 GPA ยท West Long Branch, NJ

  3. 03 Cross-disciplinary work

    Collaborated with computer science students to move UX and UI ideas into production apps and websites

Notable Achievements


  1. 01 Monmouth Review Vol. 67

    Published work in the 67th volume of Monmouth Review.

  2. 02 Monmouth Review Vol. 68

    Published work again in the 68th volume of Monmouth Review.

  3. 03 Monmouth Review Vol. 69

    Published work again in the 69th volume of Monmouth Review.

  4. 04 Dean's List

    Recognized on the Dean's List across three semesters.

  5. 05 Wayne Valley Golf

    Served as a three-year varsity captain for the Wayne Valley golf team.

  6. 06 Championship Wins

    Helped win a Big North Conference title and a county championship title.

  7. 07 Junior Tour Finishes

    Recorded multiple top-three finishes across the Pioneer Junior Golf Tour and NJPGA Junior Tour.

Focus Areas


  1. 01 Product thinking

    Problem framing, user goals, product direction, and information architecture for clear experiences

  2. 02 Interaction design

    User flows, wireframes, high-fidelity prototypes, and interaction patterns that make complex tasks learnable

  3. 03 Visual systems

    Typography, color, layout, components, and scalable design systems with a distinct point of view

  4. 04 Research & accessibility

    User research, critique, usability-informed iteration, and accessibility-aware interface decisions

  5. 05 Production design

    Design QA, developer handoff, frontend implementation, and technical decisions grounded in feasibility